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    So will you have that kid Ulf-Swe removed from the site anytimes soon?

    I am just waiting for the ip adress of his and then i will see if i can not go and visit him in my airport security guard dress and show the boy how a real man behaves! He will have to come with me and then he will see what cleaning a farm really means! If he do not say sorry i will give him a toothbrush and some cat shampoo and he will have to clean the John Deere, the combine, the cat, all my cuttlery and maybe my petite little hat as well!

    Off course the boy just have to say sorry and stop making those ridicoulos accusations of me being a false farmer and i will settle on only sending him a brochure over all the nasty thinga we in airport security have to deal with on a daily basis and the little rascal can understand why his behaviour is most undesirable!
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    Oh that, it just began when i made the Real life thread and i want to figure out how people would react. Now it has become a habit And yes please send the framed copy, with a pink band around it
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    Fuck it. Final offer: I'll get you a fucking tire. You sit inside and I can roll you around to your destinations. Holland is like what? 4 miles wide? You will probably only throw up a few times before your get there.

    You look smug with those sunglasses on.


    I like the grass in the back though. Nice and green. Didn't know they had grass in Europe still. Do you guys still have bears? Those fuckers are dangerous. I saw one once. Big black fucker. I shat myself. Not really. But in my mind I did. Word.

    Can you believe that visitor messages only allow 1000 characters? What the hell?

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    I will fucking buy you a fucking car if you remove that fucking 10 character limit on the posts

    I don't have much money

    wait I shouldn't tell you that

    I have LOTS of money

    You want a SUV? HOw about a cadillac? Or maybe more european style and get a scooter?

    I can mail you some rollerblades I used to use.

    Worst case scenario I can draw you one

    A nice big blue one

    with wings


    Do you want an airplane instead? Of course not a real one! Fuck that. You know how much jet fuel cost?
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    I trust you.
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    dude DUDE DOOD
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    Yeah I did. <3
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About von_lipwig

Basic Information

Date of Birth
February 26, 1987 (33)
About von_lipwig
I registered at the OLD old NF forums in 2006 and became a Nudist about one or two weeks later (when membership was still easy to come by). The game to play was still Medieval 2 TW back then. Together with Gebeleisis, I dabbled in organising some Med2 tournaments.
Later, in 2008, I became a moderator of the Call of Duty section when I started arranging clan scrims.
I became a global moderator in 2009 as we were participating in Empire Total War tournaments and I was acting as a spokesman for the clan.
Finally, after organising the migration from our old forums to this one, I became an administrator.

It's like the American Dream, but on the internet.
The Nether Regions
At a bookshop.



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View von_lipwig's Blog

Recent Entries

Forum Turn-Based Strategy Game - Part 10: First test battle finished

by von_lipwig on 12-07-2012 at 02:11 PM
We just wrapped up our first test battle. What did we learn?


First and foremost, speed must be improved. Though many of the delays were caused by external factors that have little to do with the system itself, there is definitely room for improvement, mainly in how I determine what happens and how I present that information to the players.

A numbers game after all?

In order to determine what happens, what I did

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Forum Turn-Based Strategy Game - Part 9: The Battle 'System'

by von_lipwig on 11-15-2012 at 10:41 AM
So in the last post in this blog, I mentioned I would be putting up a seperate blog post detailing how the Battle system works. What little I did say alluded to the fact that battles are not a numbers game anymore. So how does it work instead?

No more numbers
In the previous system we set up for the game, we had thought of a numbers system where every unit would have pre-specified statistics that would influence battle. In this system, players could theoretically calculate

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Updated 11-15-2012 at 02:35 PM by von_lipwig

Forum Turn-Based Strategy Game

Forum Turn-Based Strategy Game - Part 8: Continued?

by von_lipwig on 11-06-2012 at 12:48 PM
This seemed rather dead, I know. And I guess it actually was. However, I've been working at things for quite a long time and I'm finally making some headway with this.

Complete Overhaul

First off: you can forget about a lot you read in this blog earlier. Many of the features and systems I was previously contemplating are now gone. The map, always meant to be a playtest map leading up to something bigger, has been scrapped. The factions, too, have been changed and

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Updated 11-06-2012 at 12:50 PM by von_lipwig

Forum Turn-Based Strategy Game

Forum Turn-Based Strategy Game - Part 7: Faction balance and feel

by von_lipwig on 09-11-2011 at 01:08 PM
As for balancing and overall feel for each faction, I think I want it to be a bit like this:

Nobles: Strength in numbers. Poor units. Can draft lots of poor units quickly. High tier units are MUCH more expensive and also a lot better. Playstyle: rushing, massing units.

Veterans: Stealth and mobility are key. Units are generally more expensive (or have fewer men?) so they need to count more. Playstyle: careful, fast and sneaky.

Monks: Morale is the most

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Updated 09-18-2011 at 05:40 PM by von_lipwig

Forum Turn-Based Strategy Game

Forum Turn-Based Strategy Game - Concept art #1: Grizzled Veteran

by von_lipwig on 09-07-2011 at 08:11 PM
I thought I'd give you guys something else for a change. Let's face away from the numbers and maths and systems and let's look at another aspect of the game: its visual style.

Visual Style and Setting
The game is set in a medieval-style fantasy world, with a noticable lack of magic. You could in fact compare it to Mount and Blade, which is similarly themed.

Units and armour will be designed with functionality in mind, not because it has to look 'cool'. This will

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